Learn the basics of using GeoGebra, including pre-made apps and lessons. Learn basic tools and commands, including using variables and sliders for interactive content. No prior knowledge of GeoGebra is needed.
Join this interactive session on using Polypad to visualize math concepts with your students in grades 6-12 and deepen connections to Computational Thinking. Learn how Polypad can make topics like algebra, geometry, and probability more accessible. Experience how this free suite of virtual manipulatives can bring out the beauty and excitement of math, and leave with new ideas for engaging and inspiring your students.
Note: Polypad is also excellent to use with elementary students; All are welcome!
Becky Tapley is a STEM Education Specialist at the Maine Mathematics and Science Alliance. She serves as the Project Manager of the STEM WorkForce Ready 2030 project, as well as a math consultant and ACRES (Afterschool Coaching for Reflective Educators in STEM) coach.After growing... Read More →
I am a Co-PI on Workforce Ready 2030, and have worked at MMSA in STEM education research for nearly a decade. I'm especially interested in the integration of CS into rural classrooms around Maine.
How does that device in your hands actually work? This session will highlight the CS Unplugged curriculum I currently use in my 5th grade classroom, however I have taught it at the 9-12 level in the past and it can be adapted for younger grades as well. This curriculum is a progression of hands-on and interactive activities using basic props, but no computers. During our session, we will explore topics from binary numbers and searching/sorting algorithms to cryptography (code breaking) and artificial intelligence. This is the first in a multi-part series presented throughout the day. It is recommended to attend the whole series if possible, but each portion could be attended on its own if needed.
CS Discoveries is an introductory computer science course for students in grades 6 - 10 that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun. Participants will be introduced to coding in javascript to create an animation artifact. The project options are open-ended, and students can demonstrate knowledge across the curriculum.
Learn how to use GeoGebra geometry tools and commands to create and manipulate geometric constructions and how to create interactive geometry explorations for learners. Explore existing GeoGebra resources and activities that you can use as-is or adapt.
How does that device in your hands actually work? This session will highlight the CS Unplugged curriculum I currently use in my 5th grade classroom, however I have taught it at the 9-12 level in the past and it can be adapted for younger grades as well. This curriculum is a progression of hands-on and interactive activities using basic props, but no computers. During our session, we will explore topics from binary numbers and searching/sorting algorithms to cryptography (code breaking) and artificial intelligence. This is the second in a multi-part series presented throughout the day. It is recommended to attend the whole series if possible, but each portion could be attended on its own if needed.
We’ll discuss strategies on how to integrate UDL principles into CS lessons. We will do this by looking at example computer science lessons to see UDL practices already in place and workshop ways to add/change the lesson to integrate more. Feel free to bring a computer science lesson of your own to workshop.
Introduction to Tinkercad is designed specifically for teachers with little to no experience in Tinkercad. In this workshop, we will cover essential topics such as:
Tinkercad basics
Understanding the Tinkercad Desktop and its icons
Creating 3D shapes
Using the hole tool
Importing and exporting files for 3D printing
Utilizing the Classroom feature
Exploring specific project ideas for elementary school students
Sharing free resources, including Thingiverse and step-by-step videos
Testing continuous motion in the Sim Lab
Enhance your skills and learn how to provide exciting learning opportunities for students.
The target audience for this activity is middle school students studying physical science. There are ways to differentiate this material, allowing the activity to be used with novice, intermediate, and advanced groupings. This activity is a hands-on workshop and involves programming the micro:bit to test acceleration. You can attach the micro:bit to any object (coaster cars, and other toys will be provided for you to test) and use the data logger extension provided by Micro:bit, to determine the acceleration of your object. The program is written in block coding and will graph x, y, and z coordinates. After completing this activity, we will analyze the graphs created and formulate a claim, provide evidence, and justify our reasoning. Extensions using Sphero Bolts and LEGO BricQ will be an options to mess around with as well.
Micro:bits, toys to attach Micro:bit to, and adaptors will be provided. Come have a fun time messing around!
Explore the use of CODAP within a science context. Explore the use of your local weather data and samples of over 60 years of weather data from Mount Washington in NH. You will learn about the basic CODAP tools and explore a freely available curriculum. You will explore free open-source teacher and student resources including a suite of videos.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
How does that device in your hands actually work? This session will highlight the CS Unplugged curriculum I currently use in my 5th grade classroom, however I have taught it at the 9-12 level in the past and it can be adapted for younger grades as well. This curriculum is a progression of hands-on and interactive activities using basic props, but no computers. During our session, we will explore topics from binary numbers and searching/sorting algorithms to cryptography (code breaking) and artificial intelligence. This is the third in a multi-part series presented throughout the day. It is recommended to attend the whole series if possible, but each portion could be attended on its own if needed.
Explore the amazing world of book creator. Learn ways to get your students excited about writing and sharing their books online. Explore all the templates that Book creator has to offer as well such as graphic novels, graphic organizers, monthly planners and so much more!!
Description:Tinkercad is a fantastic web-based app teachers and students can utilize to create CAD drawings and output them to a 3D printer. It's also a great tool for teaching electronics and coding - from basic circuits through coding virtual Arduinos and MicroBits. Join us for everything you need to know - from setting up student accounts to a step-by-step experience on how to utilize this tool in the classroom. There will be plenty of time for experimentation. For those with some Tinkercad experience, here's a chance to take things to the next level - with answers in ideas you can utilize in the fall!Target Audience:Everyone from beginners (who are experienced in using their device but new to Tinkercad) all the way up to the experts. Session Format: Workshop - a series of brief show-and-tell presentations with time to try things out.(Please let me know if anything needs additional information.)
Experience hands-on explorations of engineering principles and robotics using Lego Spike Prime kits. Use Lego builds to measure and graph data collected during the use of the Lego creations.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
Bring creativity and computational thinking into your classroom with Keynote! In this hands-on session, educators will learn how to use Keynote’s shapes and animation tools to create engaging, subject-specific animated GIFs. Participants will explore how computational thinking—decomposition, pattern recognition, abstraction, and algorithmic thinking—can enhance learning in social studies, ELA, and science. From illustrating historical events and visualizing scientific processes to animating story elements, educators will design GIFs that make abstract concepts more concrete. No prior animation experience is needed—just a willingness to explore and create! By the end of the session, participants will leave with ready-to-use classroom examples and the skills to guide students in making their own educational animations.
I am a lifelong learner, middle level educator who started out teaching ELA and Social Studies! I've also had a hand in teaching math intervention. All in all, I love using technology and finding ways to integrate it in the classroom which lead me to my current position as a technology... Read More →
How does that device in your hands actually work? This session will highlight the CS Unplugged curriculum I currently use in my 5th grade classroom, however I have taught it at the 9-12 level in the past and it can be adapted for younger grades as well. This curriculum is a progression of hands-on and interactive activities using basic props, but no computers. During our session, we will explore topics from binary numbers and searching/sorting algorithms to cryptography (code breaking) and artificial intelligence. This is the first in a multi-part series presented throughout the day. It is recommended to attend the whole series if possible, but each portion could be attended on its own if needed.
In this workshop, participants would have the opportunity to see how Computer Science activities can be integrated into social studies learning. As an elementary classroom teacher, there are many ways to integrate technology into the classroom. The target audience, elementary educators, primarily 3-6 grade, will get the opportunity to see some examples of integrated CS lessons in social studies, as well as have some time to explore some of the resources used. Resources for these lessons include code.org, microbits, and Scratch. The example lessons relate to geography, history, and civics and government, and are just a few examples of how to integrate CS into the social studies curriculum, to make the learning more engaging for students.
Explore the use of CODAP with social studies content. Look at the World Cities example dataset and Investigating U.S. Society with Data (USS-DATA) resources. Learn how to upload and analyze your own data set using a .csv file.
Intended Level:Novice – ideal for educators new to CS/CT concepts or those looking for accessible, tech-free ways to engage students.Session Format:Workshop – interactive and hands-on, providing participants with a practical activity they can immediately apply in their classrooms.Content Description:This session focuses on introducing computational thinking and computer science through unplugged, hands-on activities that require no computers or technical equipment. Participants will explore a flexible, age-appropriate lesson that engages students in problem-solving, collaboration, and critical thinking while building a foundation for future CS/CT learning.
Code is a powerful tool for creation. This goes far beyond making programs and games. In this full day, intermediate workshop attendees will code creative works of art starting with two dimensional imagery, converting 2D to 3D models and explore those creations in 3D virtual space. Throughout the process we will use a variety of tools that incorporate the principles of design, appropriate use of A.I. and encourage creativity. The tools used will be free or a worthwhile freemium, platform neutral, developmental appropriate for students. Once complete, attendees will leave with lessons and video tutorials for a variety of grade levels and content areas.
SLAM Coordinator / Technology Integrator, Regional School Unit #19
Starting his teaching career in New Zealand, Kern is presently the Technology Integrator at Regional School Unit #19 and Coordinator of the Student Leadership Ambassador program in central Maine. He has provided support to educators for over two decades and has conducted professional... Read More →
Join us for an engaging hands-on workshop where you'll discover the magic of creating interactive projects with the Micro:bit microcontroller. Whether you're a complete beginner or have some coding experience, you'll learn how to write simple JavaScript code using a visual block-based editor that makes programming accessible and fun. Together, we'll explore how to use the Micro:bit's built-in sensors and LED display to create engaging projects like virtual pets that respond to motion and light, smart security systems that detect when a door opens, and automated lighting controls that respond to environmental conditions. You’ll leave with the confidence to guide students in creating meaningful projects that combine coding, electronics, and creative problem-solving.BRING YOUR LAPTOP DEVICE!
Learn to use GeoGebra Script to add code to GeoGebra apps. Topics will include using variables, Boolean operators, input boxes, and animation to create interactive apps based on the GeoGebra graphics window.
Code is a powerful tool for creation. This goes far beyond making programs and games. In this full day, intermediate workshop attendees will code creative works of art starting with two dimensional imagery, converting 2D to 3D models and explore those creations in 3D virtual space. Throughout the process we will use a variety of tools that incorporate the principles of design, appropriate use of A.I. and encourage creativity. The tools used will be free or a worthwhile freemium, platform neutral, developmental appropriate for students. Once complete, attendees will leave with lessons and video tutorials for a variety of grade levels and content areas.
SLAM Coordinator / Technology Integrator, Regional School Unit #19
Starting his teaching career in New Zealand, Kern is presently the Technology Integrator at Regional School Unit #19 and Coordinator of the Student Leadership Ambassador program in central Maine. He has provided support to educators for over two decades and has conducted professional... Read More →
Come learn about an interactive unit creating a fictional town using Indi Sphero and/or BeeBots. This unit works well with a community helpers theme or beginning of the year introduction to coding tools. Participants will see an example town and walk through a sample unit. They will be given the time to explore these tools and begin creating their own unit. If possible, participants can share connected ways they have used these tools in their own experiences.
Introduction to Edison robots. Educators will learn how to use Edison robots and be given a chance to try coding them and completing simple tasks. This workshop is hands on with access to lessons already created.
The target audience for this session is middle school science/STEM teachers. The intended level is intermediate to advanced due to the science content standards. The session format is a hands-on workshop.
Students graph data using Lego Spike Prime kits; they build several devices to visualize energy through graphing data. From Lego - “In this unit, your students will construct, analyze, and/or interpret graphical displays of data to describe the relationships between types of energy (i.e., metabolic, potential, and kinetic) and an object's acceleration. Developing models to illustrate the amount of energy stored in a system, they'll practice finding mathematical relations and play with statistics and probability to find answers to a scientific question. In doing so, your students must consider the limitations of data analysis (e.g., measurement error) and/or seek to improve the precision and accuracy of data using better technological tools and methods (e.g., multiple trials).”
The lessons are: 1. Stretch the Data: Match graph values and explore margins of error qualitatively. 2. This is Uphill: Graph energy consumption to gain potential energy. 3. Time for Squat Jumps: Graph potential energy at the maximum height of a jump. 4. Watch Your Steps: Explore kinetic energy during a movement at a constant speed. 5. Aim for It: Explore kinetic energy during a movement using variable speed. 6. The Obstacle Course: Illustrate potential and kinetic energy transfer.
Lessons are aligned to NGSS, CSTA, and ISTE standards. Come and play to learn!
Get ready to combine coding, creativity, and problem-solving with Sphero BOLTs! In this interactive session, educators will learn how to design and program a mini golf course where Sphero BOLTs act as the golf balls. Participants will explore block-based coding to navigate obstacles, adjust speed and angles, and create engaging course challenges. Through this hands-on experience, educators will discover how computational thinking, physics, and engineering concepts come to life while fostering collaboration and critical thinking in the classroom, making the learning both fun and interactive!
I am a lifelong learner, middle level educator who started out teaching ELA and Social Studies! I've also had a hand in teaching math intervention. All in all, I love using technology and finding ways to integrate it in the classroom which lead me to my current position as a technology... Read More →
Your calculator is not just for math class anymore! Come learn how you can code on your calculator. No experience needed. If you can read, you can code! This hands on workshop is designed for educators who would like to learn how to incorporate coding in their 5-12 classrooms, in after school STEM clubs, summer camps, you name it! We will work through several different coding activities that will bring your classroom to life. These activities increase student engagement ~ they'll never want to leave your class!
Code is a powerful tool for creation. This goes far beyond making programs and games. In this full day, intermediate workshop attendees will code creative works of art starting with two dimensional imagery, converting 2D to 3D models and explore those creations in 3D virtual space. Throughout the process we will use a variety of tools that incorporate the principles of design, appropriate use of A.I. and encourage creativity. The tools used will be free or a worthwhile freemium, platform neutral, developmental appropriate for students. Once complete, attendees will leave with lessons and video tutorials for a variety of grade levels and content areas.
SLAM Coordinator / Technology Integrator, Regional School Unit #19
Starting his teaching career in New Zealand, Kern is presently the Technology Integrator at Regional School Unit #19 and Coordinator of the Student Leadership Ambassador program in central Maine. He has provided support to educators for over two decades and has conducted professional... Read More →
Join us for an engaging hands-on workshop where you'll discover the magic of creating interactive projects with the Micro:bit microcontroller. Whether you're a complete beginner or have some coding experience, you'll learn how to write simple JavaScript code using a visual block-based editor that makes programming accessible and fun. Together, we'll explore how to use the Micro:bit's built-in sensors and LED display to create engaging projects like virtual pets that respond to motion and light, smart security systems that detect when a door opens, and automated lighting controls that respond to environmental conditions. You’ll leave with the confidence to guide students in creating meaningful projects that combine coding, electronics, and creative problem-solving.BRING YOUR LAPTOP DEVICE!
Your calculator is not just for math class anymore! Come learn how you can code on your calculator. No experience needed. If you can read, you can code! This hands on workshop is designed for educators who would like to learn how to incorporate coding in their 5-12 classrooms, in after school STEM clubs, summer camps, you name it! We will work through several different coding activities that will bring your classroom to life. These activities increase student engagement ~ they'll never want to leave your class!
Take narrative writing to a new level with Twine, an easy-to-use, free, open-source tool your students can use to create interactive, non-linear stories. Like a choose-your-own adventure book, Twine allows writers to build non-linear stories, identifying where choices should be made, and how the choices will impact the plot and character development. In this interactive session, we’ll use narrative writing as a focus when using Twine, and also brainstorm the diverse applications this tool has in a classroom. This session is accessible for beginners, but Twine has depth for those who desire more coding.
Becky Tapley is a STEM Education Specialist at the Maine Mathematics and Science Alliance. She serves as the Project Manager of the STEM WorkForce Ready 2030 project, as well as a math consultant and ACRES (Afterschool Coaching for Reflective Educators in STEM) coach.After growing... Read More →
Code is a powerful tool for creation. This goes far beyond making programs and games. In this full day, intermediate workshop attendees will code creative works of art starting with two dimensional imagery, converting 2D to 3D models and explore those creations in 3D virtual space. Throughout the process we will use a variety of tools that incorporate the principles of design, appropriate use of A.I. and encourage creativity. The tools used will be free or a worthwhile freemium, platform neutral, developmental appropriate for students. Once complete, attendees will leave with lessons and video tutorials for a variety of grade levels and content areas.
SLAM Coordinator / Technology Integrator, Regional School Unit #19
Starting his teaching career in New Zealand, Kern is presently the Technology Integrator at Regional School Unit #19 and Coordinator of the Student Leadership Ambassador program in central Maine. He has provided support to educators for over two decades and has conducted professional... Read More →
Target audience: Third grade lesson but can be adapted for any grade level 3-8 Intended level: Novice Session format: Session/workshop. Content description: We will demonstrate an introductory lesson about 3D printing using a lesson on empathy. Read a story called, "The Gift Inside the Box." Talk about the book and the empathy lesson. Then partner up and interview each other to get to know a bit about them. Design a backpack tag on paper first, one design at a time, showing the partner to see if they like it or if they would like you to fix anything. Once the design is complete, start on TinkerCAD with the assigned template of a backpack tag, and design it like the drawing. Then print it on the 3D printer and gift it to their partner.
The session will introduce participants to the foundational underpinnings of integrating computer science and computational thinking into schools and classrooms. It will directly address tools for planning, supporting, and assessing the integration of computer science (CS) and computational thinking (CT). Participants will also experience hands-on activities to help translate theory into practice.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
Becky Tapley is a STEM Education Specialist at the Maine Mathematics and Science Alliance. She serves as the Project Manager of the STEM WorkForce Ready 2030 project, as well as a math consultant and ACRES (Afterschool Coaching for Reflective Educators in STEM) coach.After growing... Read More →
Curious about what the BIOLAB has to offer? Drop in and explore our mobile science lab designed to ignite curiosity and support hands-on learning in the life sciences. Join us to see how the BIOLAB brings STEM learning to life through engaging, standards-aligned activities. Drop in, explore, and leave inspired!
During your visit, you’ll get to preview four sample lessons:
Wind Energy – Investigate turbine design and renewable energy concepts.
Anna has a unique background in experiential and environmental education with a focus on outdoor leadership, having worked as a conservation education trek guide for youth and gained experience in environmental education program management. She holds a B.A. in Environmental Biology... Read More →
Director, STEM Pathways & Innovation, Educate Maine
I lead the Project>Login & Maine Mobile BioLab programs at Educate Maine and love to support teachers as they implement STEM and computer science in their schools. I am a trained SCRIPT facilitator, the community partner for Girls Who Code, and the regional partner, along with MMSA... Read More →
With over two decades of experience ranging from molecular biology labs to middle school classrooms, Heather brings a unique blend of technical expertise and educational insight to her work. She currently serves as a middle school STEM educator on the Maine Mobile BIOLAB with Educate... Read More →
Wednesday July 23, 2025 8:45am - 12:00pm EDT BioLab
A hands on session for participants to use computer science tools (example Makey Makeys, Coding with Scratch, Chorme Music lab, Soundtrap ect.) to directly connect to what they are already teaching in their music classrooms or how they can incorporate music and technology in to other disciplines to collaborate and enhance learning opportunities. This session is for all novice - intermediate skill levels. Participants will get to create their own project as well as discuss other projects that could be used for students to show understanding of their curriculum. The main grade level focus is Middle School Grades 6-8 but some of these can also be applicable for elementary students grades 3-5.
6-8 General Music and Choral Teacher, James F. Doughty School
I have taught music for 22 years! I currently teach General Music to grades 6-8 and Chorus at the James F. Doughty School in Bangor, Maine! Over the past 4 years, I've focused on integrating music and technology during my middle school general music classes to enhance and engage... Read More →
Looking to bring science and technology alive in your classroom? A Micro:bit is a tiny, friendly computer that fits in your palm, packed with sensors to detect light, sound, motion and magnetic fields. Programming is simple and intuitive, perfect for beginners. During the workshop, you'll explore engaging experiments and have time to build a small project. This workshop is perfect for teachers in any subject area, especially those new to coding.
Come and do space science!! Experience 4 different space related activities. AMDrop towers provide teachers with the chance to explore the physics of gravity, acceleration, and impact forces. Teachers will design drop tower models to study how varying object masses and heights affect speed and force upon impact. Understanding impact craters is an essential part of planetary science. In this workshop, teachers will simulate meteorite impacts and study the resulting craters to gain insights into the forces that shape planets and moons. Teachers will create craters in different materials and observe how variables like speed, angle, and the type of material impact the shape and size of the crater. PMWaves play a critical role in space exploration, particularly in communication systems. Teachers will explore how electromagnetic waves, such as radio waves, are used to transmit data between spacecraft and Earth. Teachers will gain practical experience designing simple circuits using Tinkercad, a user-friendly online tool for 3D design and electronics simulation. By creating circuits that power various devices, teachers will understand the foundational concepts of electrical engineering that are used in space technology, such as the circuits that power space probes, satellites, and space stations. Limited to 15 participants.
I am a dedicated middle school science teacher and space enthusiast with over a decade of experience in both formal and informal education. I hold a Master’s in Science Education with a focus on Curriculum Design and Theory, as well as a Bachelor’s in Marine Science, both from... Read More →
I have taught a wide variety of scientific disciplines over my career. I currently teach earth, space and environmental science to high school students at all levels. My classes include real world experiences and activities that allow students to “do” science. I believe that... Read More →
Long time engineer now teaching physical sciences to high schoolers, which allows me to introduce engineering fundamentals of STEM education in particular as it applies to "harsh environments" such as space and the ocean. I'm a huge Tinkercad fan and use it for both 3D printing and... Read More →
Empower students to explore the world of cryptography through hands-on, engaging activities paired with micro:bit technology. In this professional development session, educators will first dive into interactive cybersecurity lessons for elementary and middle school students. Next, participants will then use CYBER.ORG custom extension blocks and MakeCode to experience how micro:bits can be used as cryptography lesson extensions! Target Audience: intermediateFormat: Session
Charlene Cooper is a National Board Certified Teacher in the area of Early Adolescent Science with over 20 years of experience as a public-school educator. She has a master’s degree in educational leadership and a Cyber Education Graduate Certificate from Louisiana Tech. Charlene... Read More →
Join a collaborative conversation with other Maine administrators as insights are shared from districts about integrating Computer Science (CS) and Computational Thinking (CT) into schools. Come ready to reflect on your own district as well as learn about how other districts in Maine are navigating the challenges and successes of building these skills across schools. Dig into data from our most recent CS Education Summit and identify how those insights apply to your situation.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
Becky Tapley is a STEM Education Specialist at the Maine Mathematics and Science Alliance. She serves as the Project Manager of the STEM WorkForce Ready 2030 project, as well as a math consultant and ACRES (Afterschool Coaching for Reflective Educators in STEM) coach.After growing... Read More →
Using Code.org curriculum materials this hands-on workshop session will cover AI & Machine Learning (AI/ML). Main topics and learning outcomes are: understanding fundamental AI/ML concepts and their real-world applications, designing hands-on, age-appropriate AI activities that promote critical thinking, exploring ethical considerations, including bias, privacy, and the societal impact of AI.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
This session presents a graduate research project focused on integrating Computer Science (CS) instruction into the Into Reading literacy curriculum used in K–5 classrooms. Conducted in a small, rural Maine school district, the project involved developing a series of integrated units that align CS concepts and standards with the themes, texts, and timelines of the Into Reading program. The session will detail the process of designing these units, including curriculum analysis, teacher collaboration, and iterative development based on educator feedback. Findings highlight both the opportunities and challenges of cross-curricular integration in elementary education, as well as insights into the kinds of support teachers may need to implement CS instruction effectively within a literacy framework.
This lesson integrates Balloons Over Broadway by Melissa Sweet—a story about Tony Sarg and the creation of Macy’s Thanksgiving Day Parade balloons—with hands-on activities using LEGO kits, computer science (CS)/computational thinking (CT), and social studies (SS) standards.By integrating LEGO kits, computational thinking, and social studies, this lesson engages students in a hands-on exploration of history, engineering, and teamwork. It’s a fun, collaborative way to demonstrate the relevance of CS and SS in real-world applications!2nd-8th grade. Hands-on learning experience for beginners.
Come and do space science!! Experience 4 different space related activities. AMDrop towers provide teachers with the chance to explore the physics of gravity, acceleration, and impact forces. Teachers will design drop tower models to study how varying object masses and heights affect speed and force upon impact. Understanding impact craters is an essential part of planetary science. In this workshop, teachers will simulate meteorite impacts and study the resulting craters to gain insights into the forces that shape planets and moons. Teachers will create craters in different materials and observe how variables like speed, angle, and the type of material impact the shape and size of the crater. PMWaves play a critical role in space exploration, particularly in communication systems. Teachers will explore how electromagnetic waves, such as radio waves, are used to transmit data between spacecraft and Earth. Teachers will gain practical experience designing simple circuits using Tinkercad, a user-friendly online tool for 3D design and electronics simulation. By creating circuits that power various devices, teachers will understand the foundational concepts of electrical engineering that are used in space technology, such as the circuits that power space probes, satellites, and space stations.Teacher registered by Jul 1, 2025 will receive a classroom kit for each activity. Limited to 15 registrants.
I am a dedicated middle school science teacher and space enthusiast with over a decade of experience in both formal and informal education. I hold a Master’s in Science Education with a focus on Curriculum Design and Theory, as well as a Bachelor’s in Marine Science, both from... Read More →
I have taught a wide variety of scientific disciplines over my career. I currently teach earth, space and environmental science to high school students at all levels. My classes include real world experiences and activities that allow students to “do” science. I believe that... Read More →
Long time engineer now teaching physical sciences to high schoolers, which allows me to introduce engineering fundamentals of STEM education in particular as it applies to "harsh environments" such as space and the ocean. I'm a huge Tinkercad fan and use it for both 3D printing and... Read More →
Cybersecurity is now a foundational skill for students living and learning in an increasingly digital world. In this informational session, administrators will be introduced to our K–12 cybersecurity curriculum and support services. Attendees will gain an understanding of the content we offer, how it aligns with state and national standards, and the various ways schools and districts can begin or expand their cybersecurity education efforts. Whether you're just exploring the topic or looking to build on existing efforts, this session will provide a clear picture of what's possible,and how we can support you.
Charlene Cooper is a National Board Certified Teacher in the area of Early Adolescent Science with over 20 years of experience as a public-school educator. She has a master’s degree in educational leadership and a Cyber Education Graduate Certificate from Louisiana Tech. Charlene... Read More →
In this session, we'll explore micro:bits new platform createai.microbit.org where users can build machine learning models using micro:bit sensor data.
Pam Buffington is the co-PI of WFR and Director of Rural STEM Initiatives at EDC. She has over four decades of experience in education, including teaching computer science, mathematics, physics, and instructional technology classes. She has also led numerous STEM projects and initiatives... Read More →
Come join us as we explore a interactive project called Balloons Over Broadway. This project uses Sphero Indi cars but can be adapated for many moving robot tools- or even as a non tech activity. The project will be presented and then session members will have the opportunity to participate in project. Come and begin planning our own unit or share how you have used similar tools in your classroom space!
On Wednesday, July 23rd, from 5-7:00 PM, we will host a CS teacher celebration event. Come enjoy lawn games, networking and dinner. A Food truck sponsored by Tyler Technologies' Maine App Challenge team will be serving up nachos, tacos, wraps and desserts. We plan to roll out the red carpet for all our CS educator champions and end with some amazing raffle prizes!
Director, STEM Pathways & Innovation, Educate Maine
I lead the Project>Login & Maine Mobile BioLab programs at Educate Maine and love to support teachers as they implement STEM and computer science in their schools. I am a trained SCRIPT facilitator, the community partner for Girls Who Code, and the regional partner, along with MMSA... Read More →
Do you wonder about how to include CS and CT content in your classroom? Are you interested in finding out HOW to teach, not just what to teach? Then this workshop is for you! We'll explore the state of the art in terms of teaching computer science concepts as well as how to consider all students while designing lessons. Participants will leave with resources necessary to continue their CS journey in their classrooms for the following year.
Higher Ed, The Roux Institute at Northeastern University
I'm a Teaching Professor and Associate Dean of Teaching Faculty for Khoury College, Northeastern University. I'm also the Chair of ACM-W North America. My research is in K-12 CS Education and I focus on increasing belonging within Computer Science.
BEYOND FLAT: Exploring Extended Reality (XR)
Every educator will benefit from understanding XR because it’s redefining the computer and how we interact with it, with extraordinary applications across industries and in education. In this session, you’ll explore the fundamental concepts behind XR, see wearable and non-wearable systems in action, and experience hands-on demos of VR/AR and haptic tools that engage multiple senses. Your vision of what’s possible in the classroom and beyond will be expanded as you discover how immersive, interactive environments are transforming every field.
Associate Professor and iEX Center Director, Husson University
Brave Williams is the Director of the iEX Center and Extended Reality (XR) Program Coordinator at Husson University, home to New England’s first Bachelor of Science in XR. Holding an MFA in Set Design and a BA in Theatre, and working in XR since 2016, he bridges the worlds of theatre... Read More →
Explore how the BBC micro:bit can be a powerful tool for teaching Python coding and cybersecurity using the no-cost curriculum from CYBER.ORG. In this hands-on workshop, you’ll dive into lab activities using the micro:bit to explore topics like encryption and radio networks. No prior cybersecurity experience is required—come ready to explore, engage, and empower your students with the world of coding and cybersecurity!Target Audience: intermediateFormat: Session
Charlene Cooper is a National Board Certified Teacher in the area of Early Adolescent Science with over 20 years of experience as a public-school educator. She has a master’s degree in educational leadership and a Cyber Education Graduate Certificate from Louisiana Tech. Charlene... Read More →
In this workshop, participants will get a chance to learn about activities that can build computational thinking skills in our youngest learners. We will discuss both plugged and unplugged activities, focusing mostly on unplugged. These unplugged activities require no prior computer science or computational thinking knowledge, and do not require any devices while still remaining engaging for the busiest of hands. Plugged activities will include both devices that require no additional computing resources, and ones that are focused on laptop or tablet use. Participants will learn more about these activities, tackle some of them in small groups, and learn how they can be incorporated as stand-alone or integrated activities. Any educators, regardless of level or expertise, are welcome, but those serving early elementary students will get the most out of this session. And, as always, there will be coloring!
This hands-on workshop equips educators with the tools and confidence to integrate computer science into life science curricula using the micro:bit Smart Agriculture Kit. Participants will explore how to engage students in real-world applications of coding and data collection through the lens of sustainable farming and environmental monitoring. Across two interactive sessions, educators will receive foundational training in micro:bit programming using MakeCode. Participants will then learn how to operate smart agriculture sensors and design lessons that blend life science concepts with coding challenges. The workshop emphasizes strategies for inquiry-based learning, project design, and differentiation, empowering teachers to create lessons where students simulate precision agriculture systems, automate processes, and interpret environmental data. To support classroom implementation, loaner sensor kits and micro:bits will be available for participating teachers to bring back to their schools.
Anna has a unique background in experiential and environmental education with a focus on outdoor leadership, having worked as a conservation education trek guide for youth and gained experience in environmental education program management. She holds a B.A. in Environmental Biology... Read More →
With over two decades of experience ranging from molecular biology labs to middle school classrooms, Heather brings a unique blend of technical expertise and educational insight to her work. She currently serves as a middle school STEM educator on the Maine Mobile BIOLAB with Educate... Read More →
Director, STEM Pathways & Innovation, Educate Maine
I lead the Project>Login & Maine Mobile BioLab programs at Educate Maine and love to support teachers as they implement STEM and computer science in their schools. I am a trained SCRIPT facilitator, the community partner for Girls Who Code, and the regional partner, along with MMSA... Read More →
Director, STEM Pathways & Innovation, Educate Maine
I lead the Project>Login & Maine Mobile BioLab programs at Educate Maine and love to support teachers as they implement STEM and computer science in their schools. I am a trained SCRIPT facilitator, the community partner for Girls Who Code, and the regional partner, along with MMSA... Read More →
This session will provide information about groups that help create communities of practice within CS, both in the K-12 space and beyond. In addition to providing a time for participants to share challenges that they have, we will talk about opportunities for students to join similar communities and what benefits those may have.
Higher Ed, The Roux Institute at Northeastern University
I'm a Teaching Professor and Associate Dean of Teaching Faculty for Khoury College, Northeastern University. I'm also the Chair of ACM-W North America. My research is in K-12 CS Education and I focus on increasing belonging within Computer Science.
Welcome to the Husson Esports Arena! Come in to tour and learn about our state of the art facility equipped with 35 high-end gaming PCs, 5 Console stations each with an Xbox Series, Nintendo Switch1, and Play Station 5, and dedicated broadcast streaming and competition room. Learn how this space is used for both recreation events, learning opportunities, and as a competitive space to foster team work, collaboration, and acceptance to players of all skill levels.
Looking for a hands-on way to boost student engagement? This session explores how Makey Makeys and Scratch can transform traditional projects into interactive learning experiences. Designed for educators and tech integrators working with upper elementary (grades 4-5) and middle school students, this session accommodates a range of computer science knowledge levels, from novice to intermediate. Whether you’re new to Makey Makeys or are looking for fresh ideas, you’ll leave with practical strategies for integrating these tools into your classroom. We’ll start with an overview of how students can create self-presenting posters using Makey Makeys and Scratch. Students research a topic, use their organizer as a script, record themselves sharing information beyond the information provided on the poster, and then program their posters to respond to touch. Past topics have included natural disasters, the water cycle, the rock cycle, and the layers of the earth, but this approach can be applied to any subject. Once they understand the fundamentals, students can explore additional creative applications of Makey Makey and Scratch beyond self-presenting posters. Following the presentation, participants will have time to experiment with the technology and brainstorm ways to implement it. By the end of the session, you’ll be equipped with the knowledge and confidence to introduce Makey Makey into your teaching, sparking creativity and engagement in your students.
Artificial intelligence has had a dramatic impact on education and how we serve students, as well as everyday lives. In this birds of a feather session, join Dr.s Alan and Lindsay Jamieson from Khoury College of Computer Sciences at Northeastern University to have an open discussion of artificial intelligence in schools, assessment impacts, and everyday use to help reduce time spent on administrative tasks. Any educators or administrators curious about how to integrate artificial intelligence into their day-to-day, or wanting to talk about strategies for working with student use of AI, are welcome.
Higher Ed, The Roux Institute at Northeastern University
I'm a Teaching Professor and Associate Dean of Teaching Faculty for Khoury College, Northeastern University. I'm also the Chair of ACM-W North America. My research is in K-12 CS Education and I focus on increasing belonging within Computer Science.
Computer Science carries with it a stereotype about the kind of person that is best suited for being a successful computer scientist. Learners of all ages tend to assume that if they lack a singular obsession with all things computers, then they are not capable of learning computer science. This session shares research findings on nontraditional pathways into computer science careers. Participants will workshop methods for highlighting nontraditional pathways into computer science to encourage more diverse enrollment in computer science classes and interest in computer science as a subject. This session targets computer science educators of all expertise, but particularly those looking to convince middle and high school students that they might enjoy computer science from a different perspective. As children transition into adolescence, stereotypes around computer science expertise can push them away from learning more about the subject. While not every student needs to grow up to be a professional computer scientist, every student should at least learn enough about computer science to ensure they can live autonomously in a technology-dependent society once moving on to college. This workshop will open with a brainstorming session on current stereotypes around computer scientists, and then review research into those stereotypes as well as stereotype threat as a phenomenon in CS education. Then, the workshop will move to brainstorming different interests that might tie into computer science that are less commonly associated with it. Workshop participants will collaborate in breakout groups to create a pitch for learning computer science that leverages a unique interest or career separate from the field of computer science. The session will end with participants sharing those pitches.
Assistant Teaching Professor, The Roux Institute at Northeastern University
I teach introductory CS classes, Human-Computer Interaction, Design, and am highly interested in working with local educators to research new and improved ways to broaden participation in computing and supporting rural CS education.
Director, STEM Pathways & Innovation, Educate Maine
I lead the Project>Login & Maine Mobile BioLab programs at Educate Maine and love to support teachers as they implement STEM and computer science in their schools. I am a trained SCRIPT facilitator, the community partner for Girls Who Code, and the regional partner, along with MMSA... Read More →
In today's interconnected world, teaching students about cybersecurity and digital literacy is as essential as traditional subjects. This 3-hour workshop equips educators with the knowledge and resources to effectively teach cyber safety and responsible digital citizenship.This hands-on workshop transforms complex cybersecurity concepts into engaging, age-appropriate lessons for upper elementary and middle school students. Participants will receive ready-to-use teaching materials, lesson plans, and interactive activities designed to promote digital literacy and online safety awareness.
Target audience: classroom educators, homeschool educators, informal/afterschool/out-of-school educators Grade 3 and up, Ages 8 and upIntended level: novice, intermediateSession format: workshopContent Description: In today’s rapidly evolving world, AI is shaping the future of education, careers, and society. This hands-on, engaging workshop is designed to equip educators with the foundational knowledge and tools needed to teach AI literacy in the classroom. Educators will gain a deep understanding of AI's core concepts, history, and future potential, empowering them to foster critical thinking and ethical decision-making about AI among their youth.The workshop is centered around three key pillars:Understanding AI: Participants will explore the fundamentals of AI, from its history to its potential future developments, gaining a solid grasp of the technology’s role in today’s world.Using AI: Educators will develop practical skills to use AI tools safely and responsibly, alongside building data literacy to empower youth to interact with AI effectively.Evaluating AI: Through collaborative discussions and activities, educators will learn how to help youth critically assess the ethics, impact, and reliability of AI systems.By the end of the workshop, educators will be equipped to integrate AI literacy into their teaching with lessons, videos, and tools to inspire innovation in their educational setting, and prepare youth for a future where AI plays an ever-increasing role. Join us in shaping the next generation of AI-literate youth, ready to thrive and contribute to an AI-driven world.
Description:Every day, our students load us up with tough questions. "I won't ever take another technology class, so why do I have to do this?" or "So what if I play games during class time - what's the big deal?" My favorite this year was handling a group of students who felt hacking into a system they didn't have permission to use was only bad if they got caught. So share some of your challenging situations and see if our panel can give you some short answers to the big issues of the day.
How can we meaningfully integrate computer science (CS) into early mathematics instruction? What does computational thinking look like for our youngest learners? In this session, we’ll explore how foundational CS concepts—like sequencing, algorithms, and patterns—can be developed through playful, developmentally appropriate math tasks in K–2 classrooms. Participants will engage with both “unplugged” and digital activities that connect math content to CS practices. You’ll leave with lesson ideas you can adapt for your own classroom, as well as insights into how CS can enrich early math learning for all students.